Dark Dive

Dark Dive is the up special move of Ganondorf in each of his appearances since Super Smash Bros. Melee. It is similar to Captain Falcon's move, Falcon Dive. By using the move, Ganondorf leaps up into the air, and if an opponent is hit, Ganondorf grabs them and deals multiple hits with electric damage, which can also damage other opponents, before knocking them away with an explosion. Like the Falcon Dive, the move can be used again in midair after an opponent is hit. Although the Dark Dive does not have as much jump height as the Falcon Dive, its knockback is more powerful.

Starting with Super Smash Bros. Brawl, the end of Dark Dive instead has Ganondorf attacking with a punch that does not grab, but deals darkness damage instead. Dark Dive can grab opponents on a ledge. The knockback that it delivers to grabbed opponents is also a lot weaker than in Super Smash Bros. Melee, consequently making Dark Dive weaker than Falcon Dive.

Variants
In Super Smash Bros. for Nintendo 3DS / Wii U, the Dark Dive has two unlockable custom variations:

The first of these is Dark Fists, in which instead of grabbing opponents, Ganondorf attacks with two punches, with the first punch knocking the opponent into the air at a set distance, and the second knocking them away in midair. The second punch also deals more damage and knockback than the standard Dark Dive, making it much more effective as an attack. The move does take longer to start up, and is not able to be used in rapid succession, but it gives Ganondorf super armor during execution.

The second custom variant is Dark Vault, which gives more jump height than the Dark Fists, but can only grab opponents at the beginning or end of the attack; the grab and explosion are also weaker, dealing much less damage, and the explosion deals less knockback as well. The move also offers less horizontal distance, and it lacks the uppercut that Ganondorf can perform with his standard Dark Dive.