Fanon:Super Smash Flash

''The original article is from Smashpedia. It was written in 2008, and has since been deleted.'' Super Smash Flash is an unofficial flash game created by McLeodGaming and Cleod 9 productions. The game is based on Super Smash Bros. Melee in the menu format, music, and numerous other fields such as game play modes. The game features several characters from the Super Smash Bros. series, such as Mario, Samus, Link, Kirby, and Pikachu. It also features many third-party characters, including Sonic and Megaman before they officially appeared in a Super Smash Bros. game.

Gameplay
Super Smash Flash's gameplay is very similar to Super Smash Bros. Melee. Unlike most traditional 2D fighting games, each character's health is measured by a damage percentage counter, and as the character is attacked, damage is accumulated and the percentage value increases. The higher the percentage, the further the character gets launched when attacked, so the easier it is for them to be KOd by being hit off the stage.

The arrow keys (or A, S, D, and W for a second player) are used to move the character around and crouch. The O and P keys (or G and F for a second player) are used to jump and attack, respectively. Pressing a movement button and the attack button together will initiate a special attack, much like Super Smash Bros. Melee's B-button attacks.

Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd or self-destruct. At the end of the designated time limit, the player with the most points wins. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all their lives, they are out of the game, and the match's conclusion is reached when there is only one player left standing. In the Classic and Adventure modes, every level has both a time limit and a chosen amount of lives; if the player does not KO the opponent before time runs out, they lose a life and have to restart the level. Both modes can also be selected in the *game's Melee mode, but if a winner is not decided when the time runs out, the player with the highest number of lives left is declared the winner. There is no equivalent of the Coin mode and Bonus mode from Super Smash Bros. Melee.

Despite their many similarities, several of Super Smash Bros. Melee's game mechanics are absent from Super Smash Flash. Every character is lightweight and somewhat hard to control. Most characters have no other recovery methods aside from jumping. Under limited circumstances, button inputs can be made before a character floats to their death, causing them to warp back onto the stage. The camera in Super Smash Flash only follows player 1, making multiplayer gameplay disadvantageous for player 2.

Characters
Many of the characters are sprite versions of those in Super Smash Bros. Melee. There are several characters from third-party developers, such as Sonic, Tails, and Knuckles from the Sonic the Hedgehog series, and Lloyd Irving from Namco's . Some characters are from another media, such as Naruto from the titular manga or Mr. Incredible from  film. Two of the characters, Blade and Blue, are fanmade.


 * Blade
 * Standard Special Move: Sword Slash
 * Side Special Move: Diving Sword
 * Up Special Move: Up Slash
 * Down Special Move: Spin Dash
 * Down Aerial Move: Downward Blade


 * Captain Falcon
 * Standard Special Move: Falcon Punch
 * Side Special Move: Raptor Boost
 * Up Special Move: Uppercut
 * Down Special Move: Falcon Kick
 * Down Aerial Move: Falcon Underkick


 * Fox
 * Standard Special Move: Blaster
 * Side Special Move: Fox Illusion
 * Up Special Move: Hi-Kick
 * Down Special Move: Reflector
 * Down Aerial Move: Fire Fox


 * Meta Knight
 * Kirby
 * Standard Special Move: Switch
 * Side Special Move: Blaze Ram
 * Up Special Move: Multi-Kick
 * Down Special Move: Down Bash
 * Down Aerial Move: Multi-Kick Downward
 * MetaKnight
 * Standard Special Move: Switch
 * Side Special Move: Swimming Sword
 * Up Special Move: Sword Grip
 * Down Special Move: Cape
 * Down Aerial Move: Sword Dive


 * Knuckles
 * Standard Special Move: Punch
 * Side Special Move: Double-Hand Jab
 * Up Special Move: Uppercut
 * Down Special Move: Rock Throw
 * Down Aerial Move: PunchUnder


 * Link
 * Standard Special Move: Hero's Bow
 * Side Special Move: Sword Swing
 * Up Special Move: Sword Grip
 * Down Special Move: Boomerang
 * Down Aerial Move: Downward Spike


 * Mario
 * Standard Special Move: Fireball
 * Side Special Move: Punch
 * Up Special Move: Hi-Kick
 * Down Special Move: Diving Kick
 * Down Aerial Move: Mario Tornado


 * Megaman X (named Megaman in game)
 * Standard Special Move: Blast
 * Side Special Move: Super Blast
 * Up Special Move: Northern Blast
 * Down Special Move: POW Blast
 * Down Aerial Move: Southern Blast


 * Pikachu
 * Standard Special Move: Thunder Cheeks
 * Side Special Move: Skull Bash
 * Up Special Move: Back-Somersault
 * Down Special Move: Thunder


 * Samus
 * Standard Special Move: Blast
 * Side Special Move: Multi-Blast
 * Up Special Move: Northern Blast
 * Down Special Move: Spin Dash (Bomb form).
 * Down Aerial Move: Southern Multi-Blast


 * Sonic
 * Standard Special Move: Punch
 * Side Special Move: Spin
 * Up Special Move: Back-Somersault
 * Down Special Move: Spin Dash
 * Down Aerial Move: Homing Attack


 * Tails
 * Standard Special Move: UberShooter
 * Side Special Move: Tail Swipe
 * Up Special Move: Upward Shoot
 * Down Special Move: Mechanical Tail
 * Down Aerial Move: Downward Shoot


 * Sheik
 * Zelda
 * Standard Special Move: Nayru's Love
 * Side Special Move: Magipalm
 * Up Special Move: Hi-Kick
 * Down Special Move: Transform
 * Down Aerial Move: Magishoe
 * Sheik
 * Standard Special Move: Needle Storm
 * Side Special Move: Chain
 * Up Special Move: Back-Somersault
 * Down Special Move: Transform
 * Down Aerial Move: Southern Kick

Unlockable characters
These characters must be unlocked by fulfilling certain game conditions.


 * Blue: Can be unlocked by clearing Adventure on Normal, Hard, or Very Hard with Blade
 * Standard Special Move: Sword Slash
 * Side Special Move: Diving Sword
 * Up Special Move: Up Slash
 * Down Special Move: Spin Dash
 * Down Aerial Move: Downward Blade


 * Cloud: Can be unlocked by completing 100-Man Melee with any character
 * Standard Special Move: The Pull of The Slash
 * Side Special Move: Super Slash
 * Up Special Move: Back - Somerault Slash
 * Down Special Move: Spining Slash
 * Down Aerial Move: Downward Sword


 * Crono: Can be unlocked by completing 3-Minute Melee with any character
 * Standard Special Move: Sword Slash
 * Side Special Move: Sword Spin
 * Up Special Move: Back-Somersault Sword
 * Down Special Move: Diving Sword
 * Down Aerial Move: Downward Spike


 * Inuyasha: Can be unlocked by clearing Adventure without losing any lives
 * Standard Special Move: Punch
 * Side Special Move: Double-Handed Jab
 * Up Special Move: Uppercut
 * Down Special Move: The Pull of the Punch
 * Down Aerial Move: Lowercut


 * Jigglypuff: Can be unlocked by clearing Adventure on any difficulty with any character
 * Standard Special Move:Pound
 * Side Special Move: Kick
 * Up Special Move: Multi-Kicks
 * Down Special Move: Rollout
 * Down Aerial Move: Multi-Kicks (Downwards, Though)


 * Lloyd: Can be unlocked by clearing Adventure after having one hour of total play time
 * Standard Special Move: Demon Fang
 * Side Special Move: Sword Spin
 * Up Special Move: Sword Grip
 * Down Special Move: Stuck Sword Spin
 * Down Aerial Move: Downward Spike


 * Mario
 * Standard Special Move: Fireball
 * Side Special Move: Punch
 * Up Special Move: Hi-Kick
 * Down Special Move: Green Missile
 * Down Aerial Move: Luigi Cyclone


 * Jigglypuff
 * Standard Special Move: Power-Palm
 * Side Special Move: Disable
 * Up Special Move: Physic Emanation
 * Down Special Move: Shadow Ball
 * Down Aerial Move: Physic Emanation (Southern)


 * Target Test with every other character
 * Standard Special Move: Bell Ring
 * Side Special Move: Judgement
 * Up Special Move: Jar-Head
 * Down Special Move: Chef
 * Down Aerial Move: Downward Kick


 * Mr. Incredible: Can be unlocked by clearing Classic with all thirteen starter characters
 * Standard Special Move: Punch
 * Side Special Move: Super Punch
 * Up Special Move: Uppercut
 * Down Special Move: Ground Bash
 * Down Aerial Move: Lowercut


 * Naruto: Can be unlocked by clearing Adventure with all thirteen starter characters
 * Standard Special Move: Kick
 * Side Special Move: Power Punch
 * Up Special Move: Rising Head
 * Down Special Move: Headbutt
 * Down Aerial Move: Lower Head


 * Knuckles
 * Standard Special Move: Chaos Palm
 * Side Special Move: Chaos Twirl
 * Up Special Move: Chaos Swipe
 * Down Special Move: Chaos Spin
 * Down Aerial Move: Physic Foot


 * Game Over
 * Standard Special Move: Punch
 * Side Special Move: Kick
 * Up Special Move: Back-Somersault
 * Down Special Move: Super Spin Dash
 * Down Aerial Move: Homing Attack


 * Link
 * Standard Special Move: Hero's Bow
 * Side Special Move: Sword Swipe
 * Up Special Move: Sword Grip
 * Down Special Move: Boomerang
 * Down Aerial Move: Downward Spike


 * Zero: Can be unlocked by clearing Adventure on Normal, Hard, or Very Hard with Megaman without getting a Game Over
 * Standard Special Move: Zero Buster
 * Side Special Move: Zero Fist
 * Up Special Move: Z-Saber Upward Slash
 * Down Special Move: Z-Saber Downward Slash
 * Down Aerial Move: Downward Saber

Stages
Most of the eight Melee'' stages, and have simplistic platforms and features.

Starter stages
Six of the eight stages do not have to be unlocked and can be selected in Melee and Training modes.


 * Peach's Castle: This stage consists of two flat platforms overlapping each other, and is the only stage where characters can Pipe.
 * Subcon: Based off of ''life. This is another stage that can be &quot;walked off&quot; if the player is not careful enough.


 * Emerald Hill Zone: A grassy area from the Sonic series, Green Hill Zone consists of a large, flat platform below three floating platforms, all at the same height. An extended version is available in SSF's Classic mode, in which the player is forced to reach the end before time runs out.
 * Hyrule Temple: Hyrule Temple has a barren, flat platform with rock pillars that support four platforms above.
 * Dream Land: Dream Land is a direct copy of ''Whispy Woods.
 * Pokemon Stadium: Based on the Pokemon Stadium stage, however, this stage does not change forms.

Unlockable stages
Two stages can be unlocked for use in Melee and Training modes by completing certain criteria in the game. They are also available in several one-player modes where the stages are automatically chosen.


 * Final Destination: A completely flat, one-platformed level based off of Melee's own Final Destination can be unlocked by unlocking every character.
 * Battlefield: The home of Multi-Man Melee, and based off of the Battlefield stages in Super Smash Bros. Melee and Super Smash Bros. Brawl, SSF's Battlefield is a three-platformed stage that looks nearly identical to Dream Land. It can be unlocked by completing the All-Star mode with any character.

Game modes
Super Smash Flash contains several game modes based off of traditional Melee game modes. All, save for All-Star, are unlocked from the beginning.


 * Classic: Based off of Super Smash Bros.s 1P Game and Melees Classic Mode, Classic is a single-player game where the player advances from level to level, fighting a certain amount of enemies on each level. These battles can range from anything between one single opponent to a Multi-Man Melee-like showdown. At the end is Master Hand, his sprite directly taken from Kirby and the Amazing Mirror for the Game Boy Advance.


 * Adventure: A tip-of-the-hat to Melee's Adventure Mode, the Adventure is a single-player mode in which the player goes through several diverse worlds, fighting enemies as they go along. Some are traditional battles, but a few stages force the player to reach a designated finish line before time runs out.


 * All-Star: All-Star mode is based off of Melee's All-Star Mode, and is automatically unlocked after all characters are unlocked.


 * Target Test: Super Smash Flash's Target Test is a relatively short minigame in which a character must destroy eight targets as fast as they can. This mode is also included in SSF's Classic mode and is based off of Super Smash Bros.s Break the Targets and Melees Target Test.


 * Multi-Man Melee: Based off of Melee's Multi-Man Melee mode, this mode has several sub-modes. However, the Endless Melee mode made popular by Melee is absent, and instead of fighting wireframes, the opponents are simply grayed-out versions of other playable characters. The sub-modes are:
 * 10-Man Melee
 * 100-Man Melee
 * 3-Minute Melee
 * 15-Minute Melee
 * Cruel Melee
 * Burly Brawl


 * Melee: The only multiplayer mode in Super Smash Flash, Melee allows for up to two humans to battle simultaneously, as well as battle against up to 3 computers. This mode allows the player to set up single battles between computers or another human. As well as the standard free-for-all battle, Melee mode also allows for team battles, much like Super Smash Bros. Melee.

Glitches
As the game was created with Macromedia Flash, there are a lot of glitches. Notable glitches include Knuckles' down jump and the possibility of unlocking Final Destination with only starter characters and Jigglypuff. Some glitches only occur with certain characters; in Classic mode, Mario always runs off and dies, and Samus shortly follows. Additionally, the Adventure Stage 'Floating Islands' can be skipped by clicking a button that says 'Skip' at the point. The button was supposed to be used to skip the stage introduction, but stays for the entire stage.

But the most popular glitch is that if the player right-clicks at the start of anything, goes on settings, and while the settings box appears, right-click on the screen again and click on 'play'. This will skip the stage/event and count as a win. If this is used on one of the multi-man melees, the player will automatically be sent through all the events before being challenged.

This glitch does not work on the Newgrounds version, or the Mario Games sites. Instead the player must press forward. If the player presses rewind, they will be sent to the loading screen.

One of the most crippling game bugs, however, was the instant-death attack. Virtually all of the playable characters in the game had at least one move that would instantly kill an opponent with approximately 50% or higher. Most of the time, this move was an up tilt attack that would send the opponent flying perfectly sideways until they died (which was usually within moments of getting hit, causing the move to appear as an instant kill). Other variations of this move include Master Hand's push (which sends the opponent straight up), and Master Hand's fist (which sent the player straight downwards and through the main platform). The existence of this bug made the game nearly impossible to unlock Inuyasha and complete All-Star mode because one was almost certain to lose at least one life.