Fanon:Super Smash X


 * The original article was written on Smashpedia in 2013, and has since been deleted. It falls under the compatible CC-BY-SA license.

Super Smash X is a two-player Super Smash Bros. fan game created by ChannelCat in 2002, designed in the vein of a Super Nintendo version of Super Smash Bros.. It is also largely based on Super Mario World, with four characters from the game (out of eight) and eight stages based on the game (out of nine).

Gameplay
Super Smash X only has one option: a two-player battle with three lives and health. When a player is attacked, their damage goes up and their health goes down. Damage works mostly in the same way that it does in Super Smash Bros., but when a player's health goes all the way down (seen as passing 99% damage), a player loses a life. The characters' face is above their health bar, and when they lose a life, it gets more damaged. For instance, when Mario has three lives, his face is normal. When he has two lives, his face is bruised and his eyes are bloodshot. When he has one life left, he's missing his hat and his face is red, along with his eyes, and his hair looks like it does when a castle explodes on him in Super Mario World.

All characters have at least three forms of damaging their enemy. Some attacks will knock down a character, like Stomp. If a character gets up from being knocked down while their enemy is close, they will do damage to the enemy. Other obvious ways of damaging are the 2-3 attack buttons. Mega Man also has a special attack, mentioned below.

Strangely, Player 1 and Player 2 both have access to certain controls that the other player cannot use; for instance, Player 1 has three attack buttons, while Player 2 only has two, but Player 2 also has a mid-air attack, which Player 1 does not have. Player 1 uses the arrow keys to move, "," to use special moves, "." to use a normal attack, and "/" to use a ranged attack. Player 2 uses the WASD keys to move, "Q" to use a normal attack, and "E" to use a special attack. Player 2 can also use "Q" in mid-air to use the mid-air attack.

The game is in a "beta mode" and will not be updated anymore, causing many glitches such as characters not responding to pressing certain buttons. This happens mostly with the opponents, causing them to not respond to pressing Q, W, or E.

Characters
Player 1 and Player 2 both have four options, with Player 1's being the heroes and Player 2's being the opponents.

Player 1 can play as Mario, Link, Mega Man X, and Purim (Secret of Mana), while Player 2 can play as Koopa Troopa, Goomba, Gomba (A.K.A. Sumo Bro.), and Zero, who is also from Mega Man X.

Mario uses his Super Mario World sprite and his special attack is a Spin Jump, his normal attack is a Punch, and his ranged attack is a Fireball.

Link uses his A Link to the Past sprite and his special attack is a downward sword swipe, his normal attack is a slash, and his ranged attack is the Bow.

Mega Man X has no ranged attack because his normal attack is shooting small shots from the Mega Buster. His special attack is a dash forward, which strangely does no damage but can help him move forward faster. The dash isn't infinite, so he only goes a certain distance. Mega Man actually has a third attack done by crouching, in which he seems to generate electricity all over his body to damage anyone nearby.

Purim's normal attack is concentrating a ball of energy between her hands as rocks suddenly fall on the opponent no matter where they are. Her special attack is taking a step forward, twirling a spear, and then stabbing with it. Her ranged attack is concentrating a ball of energy like her normal attack, sending four fireballs at the opponent from the side of the screen.

Koopa, Goomba, and Gomba/Sumo Bro. all use their Super Mario World sprites.

Koopa's normal attack is crouching down as his shell flies forward to hit the hero and his special attack is throwing the shell a short distance. His mid-air attack is a flip.

Goomba's normal attack is a kick and his special attack is rolling at the opponent. When jumping and falling, he becomes a Paragoomba.

Gomba's normal attack is a simple punch and his special attack is a slow stomp like in Super Mario World. The stomp will hit anyone that's standing on the ground but a hero in mid-air is safe.

Zero shares a special attack with Mega Man, but his dash is infinite. His normal attack is a slash with his Z-Saber.

Stages
All stages except the fourth one are based on Super Mario World, as mentioned above.

The first stage on the list is a minigame, where no matter what characters were chosen, Player 1 is Mario and Player 2 is a Thwomp that must crush Mario. The Thwomp moves left and right with A and D and falls with S, then rises back up with W.

The first real stage is an area with nothing but three of the wheels of platforms found in Donut Plains 3 (among other levels). The hero will spawn in this stage in a spot that's intended to drop them down onto the platform wheel on the right, but Link can miss it, as can Mega Man. Also, heroes always slide either left or right when standing on the platform on the right, but the other two are normal for everyone.

The second stage is set with a Castle background, and the stage is a row of warp pipes that can be entered to exit another one, similar to Super Smash Bros.'s Mushroom Kingdom.

The third stage uses the looks of the ground in most of Super Mario World, in levels such as Yoshi's Island 2.

The fourth stage is a forest from A Link to the Past, with a flat ground a background full of trees.

The fifth stage is two hills in the same style as the third stage's, with one on the left and a taller one on the right, and between them is a wheel of platforms like in the first stage.

The sixth stage is based in Super Mario World's underground, with a tall cliff on the left and a taller one on the right.

The seventh stage uses the ground of Yoshi's Island 3, with a flat ground and a pit in the middle. On the left side of the stage is three hills of varying sizes, and on the right side is two.

The eighth &quot;stage&quot; is another minigame, King of the Hill, with a SMW underground-based area with a large hill. A crown hovers over the hill and standing on it causes a number above the characters' health bar to rise. There are no lives here, so it can also be used for normal fighting without having to restart after every three deaths.

The real eighth stage is based on Yoshi's Island 4, with water on the bottom with two floating platforms and hills in the middle, with one on top of and skinnier than the other.

The final stage is in Bowser's castle and has a ground area with a lava pit in the middle, along with four platforms floating in the air.