Master Hand

Master Hand is a large, disembodied, right glove from the Super Smash Bros. series. He appears in every Super Smash Bros. game as the final boss in Classic Mode on the Final Destination stage. Throughout his appearances, Master Hand retains his primary attacks, although they are sometimes preformed differently and deal different damage. Depending on the difficulty setting, Master Hand may also fight alongside Crazy Hand, a left glove with erratic movements, and work together to damage fighters. Both Master Hand and Crazy hand have a similar moveset to Wham Bam Rock, a boss from Kirby Super Star.

Master Hand is voiced by Jeff Manning in Super Smash Bros., Dean Harrington in Super Smash Bros. Melee, Pat Cashman in Super Smash Bros. Brawl, and Xander Mobus in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, all of whom also voiced the announcer of their respective game.

Super Smash Bros.
In Super Smash Bros., Master Hand is fought at the end of 1P Game. Once the player's fighter defeats every opponent, they are transported to Final Destination, where they must battle Master Hand. After Master Hand is defeated, a cutscene is shown in which all of the fighters turn back into dolls in the bedroom.

Aside from this, Master Hand also briefly appears in the opening where he brings out dolls representing the various playable characters as well as dioramas representing various stages and then snaps his fingers upon counting down to bring them to life.

Super Smash Bros. Melee
Master Hand reappears in Super Smash Bros. Melee as the embodiment of creation. In Classic mode, the battle against Master Hand in this game is nearly identical to that of the original Super Smash Bros.; after defeating all opposition, the player faces Master Hand in Final Destination. If the player clears all stages on the Normal difficulty or higher within 10 minutes without using a continue, Crazy Hand appears once Master Hand has lost half of his HP. Once defeated, Master Hand falls back into the void of Final Destination as the screen fades to white. The player reverts into a trophy, appearing among the trophies of others who have defeated Master Hand.

Master Hand and Crazy Hand also appear in Lv. 50: Final Destination Match, where the player must battle the duo with 300 HP each.

There is a glitch that allows the player to play as Master Hand through use of the third GameCube controller port.

Super Smash Bros. Brawl
Master Hand returns in Super Smash Bros. Brawl, in which he also appears in the adventure mode, The Subspace Emissary. Master Hand is a boss in both Classic and Boss Battles modes. Crazy Hand joins him under the same circumstances as in Super Smash Bros. Melee, although in Super Smash Bros. Brawl, Crazy Hand appears with Master Hand at the start of the battle.

In The Subspace Emissary, Master Hand only appears in cutscenes, and is never fought. Master Hand makes his debut as the leader of the Subspace Army, commanding Ganondorf, Bowser, and Wario. However, near the end, it is discovered that Master Hand is being controlled by Tabuu via the chains of light in order to trick Ganondorf, Bowser, and Wario into drawing the entire world into Subspace. Angered, Ganondorf attempts to attack Tabuu, but he is blocked by a force field and turned into a trophy upon smashing into Master Hand. This severs the chains holding Master Hand, which tries to fight Tabuu but is knocked to the ground by the force field, where he lies unconscious for the remainder of the mode. When Master Hand is knocked out, he does not turn into a trophy as everyone else does.

Super Smash Bros. for Nintendo 3DS / Wii U
Master Hand returns again in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, as the final opponent in Classic mode. At intensity 3.0 to 7.9, the player's fighter has the option to fight either Master Hand alone or together with Crazy Hand. At 8.0, the fighter is forced to fight Master Hand with Crazy Hand. At 5.1 and above, if the player's fighter faces both Master Hand and Crazy Hand, after enough damage is dealt, Crazy Hand becomes engulfed in purple flames and exits the battle, while Master Hand begins to alter and faces the player's fighter as Master Core.

In Super Smash Bros. for Wii U, Master Hand appears in the exclusive mode, Master Orders, and may also appear in Crazy Orders if a certain amount of tickets are cleared before facing Crazy Hand.

There is a trophy of Master Hand featured in both games. In Super Smash Bros. for Nintendo 3DS, it can be unlocked if the player clears Classic Mode with at least five fighters. Similarly, in Super Smash Bros. for Wii U, the Master Hand trophy is unlocked by clearing Solo Classic at intensity 2.0 with at least five characters.

Super Smash Bros. Ultimate
Master Hand reappears in Super Smash Bros. Ultimate in which he serves as a boss in both Classic Mode and Adventure Mode: World of Light. For the first time, Master Hand can face to the right instead of left as in previous Super Smash Bros. games.

In World of Light, an army of clones of the original Master Hand serve under Galeem. In the opening cutscene, hundreds can be seen, and Marth comments that each fighter has to take down about ten of them. The Master Hands all dissolve into energy, which is absorbed by Galeem, who possesses every fighter except Kirby. Master Hand occasionally appears on the map to destroy bridges, therefore blocking certain paths.

When all requirements are met for the true ending, the original Master Hand and Crazy Hand open a giant rift in the sky, which the former enters.

For the first time, Master Hand is playable through normal means, as he is pitted in a Mob Smash-like match against 50 light and dark false characters.

Master Hand has an Ace-class Neutral-type primary spirit. It allows three support slots and is obtainable by winning the last battle against Master Hand in World of Light. It is among the most powerful spirits.

Stamina

 * Super Smash Bros.
 * 300 HP (All skill levels)
 * Super Smash Bros. Melee
 * 150 HP (Very Easy)
 * 250 HP (Easy)
 * 300 HP (Normal)
 * 330 HP (Hard)
 * 360 HP (Very Hard)
 * Super Smash Bros. Brawl
 * 150 HP (Easy)
 * 250 HP (Normal)
 * 300 HP (Hard)
 * 330 HP (Very Hard)
 * 360 HP (Intense)
 * Super Smash Bros. for Nintendo 3DS (*together with Crazy Hand)
 * 110 HP (Intensity 0.0)
 * 148 HP (Intensity 1.0)
 * 190 HP (Intensity 2.0)
 * 261 HP (Intensity 3.0)*
 * 269 HP (Intensity 4.0)*
 * 280 HP (Intensity 5.0)*
 * 303 HP (Intensity 6.0)*
 * 334 HP (Intensity 7.0)*
 * 368 HP (Intensity 8.0)*
 * 410 HP (Intenisty 9.0)*
 * Super Smash Bros. Ultimate
 * 700 HP (playable appearance in Adventure Mode: World of Light)

Trivia

 * In Kirby & The Amazing Mirror, Master Hand is a recurring mid-boss throughout the game. Once defeated, Kirby can inhale him to gain the Smash Copy Ability, which gives him his moveset from Super Smash Bros. Melee and later installments. Later in the game, both Master Hand and Crazy Hand are fought together.