Wild Gunman

Wild Gunman is Duck Hunt's down special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. The dog pulls out one of the five titular gunmen from Wild Gunman, which each have different properties, such as damage output and speed of firing. Attacking them momentarily stuns them, and if they receive 5% or more, they do not fire at all. Each gunman appears at least once during a match, but when all five have appeared, the gunman that spawns when using this move the sixth time and beyond will be chosen randomly for the remainder of a match.

The gunman with the red scarf is the weakest gunman of the gang, while the skinny gunman has better range with his shots; the gunman with the black suit can fire shots that send opponents flying at a horizontal trajectory; the gunman with the sombrero fires shots that have a fire effect, but he has the worst range of the five gunmen; and the leader of the gang fires the quickest.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Wild Gunman's first custom variant is Quick Draw Aces (parsed Quick-Draw Ace in the British English version). This variant speeds up how quickly the gunmen can fire and slightly increases their damage outputs, but their shots have less range and less knockback. The gunmen also have only 1 HP, and will not fire at all if they are damaged by any kind of attack.

Wild Gunman's second custom variant is Mega Gunman, which summons giant versions of the gunmen that have 40 HP. However, the gunmen take longer to fire, and their shots deal slightly less damage.