The Charge Shot is based on the Charge Beam upgrade of the Metroid series. When used, Samus starts to charge up a blast in her arm cannon that can be fired by pressing the button a second time, and grows larger and increases in power and range the longer it is charged. The player can shield or dodge by tilting the control stick to stop charging, and resume by pressing the button again. In Super Smash Bros. Ultimate, if the move is used in the air, Samus instantly fires without charging, the recoil pushing her back. Dark Samus's Charge Shot is similar, but it uses dark blue energy.
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the Charge Shot's first custom variant is the Dense Charge Shot, which increases the move's power at the cost of speed and range, and it takes longer to charge. The second is the Melee Charge Shot, which allows Samus to fire a small burst of energy that can damage up-close opponents rather than ball of energy that travels; this move also increases in power and range if charged.
Samus using the Charge Shot in Super Smash Bros.
Samus using the Charge Shot in Super Smash Bros. Melee
Samus using the Charge Shot in Super Smash Bros. Brawl
An E3 2013 screenshot of Samus using the Charge Shot in Super Smash Bros. for Nintendo 3DS
Names in other languages
|Spanish||Tiro Cargado||Charged Shot|
Super Smash Bros. moves
|Standard||Blaster Shot • Boomerang • Charge Shot • Egg Lay • Falcon Punch • Fireball • Giant Punch • Green Fireball • Inhale • PK Fire • Pound • Thunder Jolt|
|Up||Egg Throw • Falcon Dive • Final Cutter • Fire Fox • PK Thunder • Quick Attack • Screw Attack • Sing • Spin Attack • Spinning Kong • Super Jump Punch|
|Down||Bomb • Falcon Kick • Hand Slap • Luigi Cyclone • Mario Tornado • PSI Magnet • Reflector • Rest • Stone • Thunder • Yoshi Bomb|
|Miscellaneous||Jump • Meteor smash • Shield • Smash attack • Taunt|