Similar to the move's equivalents, when Falco uses Falco Phantasm, he quickly dashes forward, damaging any nearby opponents. This move deals more damage and knockback than Fox Illusion, and when used in midair, the move meteor smashes anybody it hits. In Super Smash Bros. Melee, this move does not have as much distance as Fox Illusion, while in Super Smash Bros. Brawl, it travels the same distance. Like Fox Illusion and Wolf Flash, Falco can stop the move by pressing the special attack button again, though this is removed in Super Smash Bros. for Nintendo 3DS / Wii U, in which the move is instead automatically stopped when Falco reaches a ledge.
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Falco Phantasm's first custom variant is Falco Phase, which makes Falco invincible for the duration of the move, although the move itself does not inflict damage on opponents. The second variant is Falco Charge, which deals increased damage and knockback at the beginning of the move, but does not travel as far.
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