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Mario SSBU artwork.png
Artwork of Mario for Super Smash Bros. Ultimate
Franchise Mario franchise
First appearance Donkey Kong (1981)
Portrayed by Charles Martinet
In-universe information
Full name Mario Mario
Species Human
Gender Male
Love interest(s) Princess Peach (girlfriend)
Super Smash Bros. appearances

Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Super Smash Bros. Ultimate
Total number of appearances: 6

Special moves
Standard:  Fireball
Side:  Cape
Up:  Super Jump Punch
Down:  F.L.U.D.D. (Brawl onward)
Mario Tornado (SSB, Melee)
Final Smash:  Mario Finale

Mario is the main and titular protagonist of Nintendo's flagship Mario franchise. Since his debut in the 1981 arcade game, Donkey Kong, Mario has appeared in hundreds of video games, making him one of the most recognizable video game characters. He is playable in every Super Smash Bros. game along with his younger brother, Luigi. Mario is portrayed by Charles Martinet in most media, including the Super Smash Bros. series.

In the Mario franchise, Mario can take on several forms through the use of power-ups. In the Super Smash Bros. series, Mario has two counterparts, Metal Mario and Dr. Mario. The former is a specific opponent in some Super Smash Bros. titles, and the latter is a standalone fighter in some Super Smash Bros. titles and has a moveset based on Mario's.

Role in The Subspace Emissary[edit]

In Super Smash Bros. Brawl's The Subspace Emissary mode, Mario first appears in the first stage, Midair Stadium, where he fights Kirby after both spawn from their trophy. The player can choose which character to play as, making the other one the opponent. After the battle, a cutscene shows the winning fighter reviving the losing one from their trophy before waving to the audience. The Halberd suddenly appears and unleashes an attack on the Midair Stadium. Peach and Zelda join Mario and Kirby to try and defend the stadium, but while doing so, Mario gets hit by a cannonball, causing him to fly out of the Midair Stadium.

Later on, it is found that Mario had landed in Skyworld. He teams up with an angel named Pit, and the two of them go to pursue after the Halberd and the Ancient Minister.

In a later stage, Mario and Pit encounter Link and Yoshi, and they get into a misunderstanding involving Peach and Zelda. After the ensuing fight, King Dedede takes the trophies of the two losing fighters to put on his Cargo, but Kirby appears and revives the fighters. They go after King Dedede and eventually meet up with all the other fighters near the end to journey through Subspace and engage in a final battle against Tabuu.

Special moves[edit]

Main article: List of Mario's moves
Type Name Description
Standard Fireball Mario throws a fireball that bounces across the stage, just as Fire Mario can do in the Super Mario series
Side Cape Mario quickly takes out his cape and swings it. Aside from being able to reflect projectiles, the Cape can turn opponents around.
Up Super Jump Punch Mario performs a jump while taking on a similar pose as when he jumps in the Super Mario series. If he hits an opponent, some gold coins come flying out, although this is just for aesthetic.
Down Mario Tornado (SSB / Melee) Mario quickly spins around a few times, hitting any opponent in the way. Performing it again causes Mario to fly up a bit. Since Super Smash Bros. Brawl, although Mario's down special was replaced with F.L.U.D.D., Mario Tornado still appears as his standard attack while in midair.
F.L.U.D.D. (since Brawl) Mario takes out F.L.U.D.D., which he can charge up, even while shielding, before unleashing a stream of water. Although this does not deal any damage, it can knockback opponents. Ever after Mario uses the move, F.L.U.D.D. remains on his back for a few seconds.
Final Smash Mario Finale Mario unleashes a large flaming vortex which gradually expands vertically as travels along the other side of the stage, pushing any opponents along with it. The attack can inflict 4-8% damage, often several times in a row, depending on whether the opponent only got hit a skim or took the full blunt of the attack.


  • Mario's stage entrance shows him jumping out of a Warp Pipe while saying, "Let's-a Go!".
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