Rollout is Jigglypuff's standard special move introduced in Super Smash Bros. Melee. It replaces Jigglypuff's previous standard special from Super Smash Bros., Pound, which has been Jigglypuff's standard special since Super Smash Bros. Melee.
By holding down the special move button, Jigglypuff charges the move by rolling in place, and starts to roll forward in the direction it was facing before charging, the roll lasting as long as the move was charged. The move deals the most damage and knockback at maximum charge, while it does not have any effect on opponents at minimum charge. The player can also turn around while rolling. If Jigglypuff hits an opponent while rolling, it automatically stops, bouncing into the air before returning to its normal position.
Starting with Super Smash Bros. Brawl, the move has a "super charge" which does not increase its damage output but increases its distance both on the ground and in the air. The player can also angle the roll back when used in the air in Super Smash Bros. Brawl, and it also no longer leaves Jigglypuff helpless when used in the air.
In Super Smash Bros. for Nintendo 3DS / Wii U, the first custom variant for Rollout is Relentless Rollout, which charges faster, moves faster, and deals multiple hits, never stopping after hitting an opponent, though it cannot be controlled as easily. The second is Raging Rollout, which is faster and deals more damage, but takes longer to charge and cannot be turned around.
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