Super Smash Bros.

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This article is about the game for the Nintendo 64. For the series as a whole, see Super Smash Bros. (series).
Super Smash Bros.
Super Smash Bros N64 box.png
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Platform(s) Nintendo 64, Virtual Console (Wii)
Released Nintendo 64:
Japan January 21, 1999
USA April 26, 1999
Europe November 19, 1999
Australia January 5, 2000
iQue Player:
China December 15, 2005
Virtual Console (Wii):
Japan January 20, 2009
Europe June 12, 2009
Australia June 12, 2009
USA December 21, 2009
Genre Fighting


Ratings
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO A.png - All ages
ACB:OFLC Australia Rating - G8.png - Eight years and older
Mode(s) 1-4 players


Media
Nintendo 64:
Media N64 icon.png Cartridge
iQue Player:
Media DL icon.svg Digital download
Wii:
Media DL icon.svg Digital download
Input
Nintendo 64:
N64 Controller.png Nintendo 64 Controller
iQue Player:
IQue Player.png iQue Player
IQue Player Multi.png iQue Player Multiplayer
Wii Classiccontroller.png Wii Classic Controller
Gamecube Controller.png Nintendo GameCube Controller
Game chronology
Previous: N/A
Next: Super Smash Bros. Melee

Super Smash Bros. is a fighting game and the first installment in the Super Smash Bros. series. It was released for the Nintendo 64 in 1999 and created by Nintendo and HAL Laboratory. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a unique health system, and on a variety of Nintendo-themed stages. Although it is not a part of the Mario franchise, Super Smash Bros. is mostly influenced by said franchise, including its English name. In 2001, the game received a sequel for the Nintendo GameCube, titled Super Smash Bros. Melee.

In 2005, the game was released for the China-exclusive system, the iQue Player. In 2009, the game was released for the Wii's Virtual Console service.

Gameplay[edit]

Mario is awarded a point for knocking out Donkey Kong, who himself lost a point.

Super Smash Bros. has a considerably different fighting style than other fighting games. Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, Super Smash Bros. has a unique system. Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is. As players' percentage gets higher, players are blown further away with each attack. The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents off the top of the screen, so that they turn into a star. Getting defeated by an opponent is called a "KO". In time mode, this results in a loss of one point, while in stock mode, this counts as a loss of one life. Players regenerate on a descending floating platform at the center of the stage, unless they have no lives left. Players can exit by either moving, jumping, or waiting a few seconds. Players are invincible for a short amount of time after they exit the platform.

Items are also an important component of the game. Depending on the settings set in the menu, the frequencies and types of items appearing can be altered. Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.

Compared to later Super Smash Bros. games, the characters can only throw another character forwards, and the only dodge-related technique is rolling.

There are two fighting modes: Time and Stock.

Time[edit]

In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.

If there is a tie, then the match will go to Sudden Death. The tied players have a quick stock battle with one life, starting with 300% damage, which will usually cause an instant KO when hit. Also, after a certain time, Bob-ombs start falling at random places on the stage, making survival more difficult. The winner of Sudden Death wins the match.

Stock[edit]

A Stock Match with four players and three teams

In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of lives. Each time a player is defeated, he or she loses one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match. This also means that matches could theoretically be endless.

If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players begin with 300% damage and one life. The last one standing wins.

Players can fight alone or in teams. Allies cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.

This is the only game that shows which character KO'd another during a Stock match.

Playable characters[edit]

Super Smash Bros. features 12 playable characters from various Nintendo franchises, eight of which are available from the start, while the other four are unlockable.

Default characters[edit]

Character Franchise Description Special moves
Mario SSB artwork.png
Mario
Mario Mario has average speed and weight, but has very good jumping abilities and strong attacks. His Fireballs are are capable of bouncing, like in the Super Mario series. Standard special: Fireball
Up special: Super Jump Punch
Down special: Mario Tornado
DK SSB artwork.jpg
Donkey Kong
Donkey Kong Donkey Kong is one of the strongest characters and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. He can also charge up his Giant Punch to make it more powerful. Standard special: Giant Punch
Up special: Spinning Kong
Down special: Hand Slap
Link SSB artwork.jpg
Link
The Legend of Zelda Link is a character with medium weight, strength and speed. Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang. Standard special: Boomerang
Up special: Spin Attack
Down special: Bomb
Samus SSB artwork.png
Samus
Metroid Samus is a slow and heavy character with powerful attacks. Her Grapple Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack. Standard special: Charge Shot
Up special: Screw Attack
Down special: Bomb
Yoshi SSB artwork.png
Yoshi
Yoshi Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump, but his second jump gives him a knockback immunity to make up for that. Standard special: Egg Lay
Up special: Egg Throw
Down special: Yoshi Bomb
Kirby SSB artwork.jpg
Kirby
Kirby Kirby is a light, fast character. He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities. Standard special: Swallow
Up special: Final Cutter
Down special: Stone
Fox SSB artwork.jpg
Fox
Star Fox Fox is a fast and light character with average strength. His blaster can stun opponents, thus stopping them in their tracks. He can use his Reflector to reflect projectiles, including thrown items. Standard special: Blaster
Up special: Fire Fox
Down special: Reflector
Pikachu SSB artwork.png
Pikachu
Pokémon Pikachu is fast and light. It mostly uses its electric attacks to damage other enemies. Pikachu has weak attacks as well. Standard special: Thunder Jolt
Up special: Quick Attack
Down special: Thunder

Unlockable characters[edit]

Character Franchise Description How to unlock Special moves
Luigi SSB artwork.jpg
Luigi
Mario Luigi is a character with average weight and speed but with above average strength. His moves look similar to Mario's, but they function very differently. His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack. His Luigi Cyclone makes opponents fly away. His fireballs float in a straight line instead of bouncing. He also jumps higher than Mario, but he is also slower and lighter. Clear Break the Targets with all default characters. Standard special: Fireball
Up special: Super Jump Punch
Down special: Luigi Cyclone
Ness SSB artwork.png
Ness
EarthBound Ness is a fast and light character. He uses a home run bat and a yo-yo for his Smash Attacks. He has to direct a PK thunder into himself in order to utilize his third jump. Ness can use his PSI magnet to absorb most projectiles to heal himself. Clear 1-Player Game without continuing on normal difficulty with 3 lives. Standard special: PK Fire
Up special: PK Thunder
Down special: PSI Magnet
Captain Falcon SSB artwork.jpg
Captain Falcon
F-Zero Captain Falcon is the fastest character in the game. His special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character. Clear 1-Player Game in under 20 minutes. Standard special: Falcon Punch
Up special: Falcon Dive
Down special: Falcon Kick
Jigglypuff SSB artwork.jpg
Jigglypuff
Pokémon Jigglypuff is weak and light. It has the ability to multi-jump in the air. Its rest attack can be lethal if it uses it adjacent to an opponent. Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air. If its shield breaks, it flies up and usually gets KO'd. Clear 1-Player Game. Standard special: Pound
Up special: Sing
Down special: Rest

Non-playable characters[edit]

Pokémon[edit]

Enemies[edit]

Bosses[edit]

Stages[edit]

Image Stage Description
SSB Peach's Castle.png Peach's Castle A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two bumpers in the upper right and left-hand corners of the stage. The challenger match against Luigi takes place here.
Congojungle.jpg Congo Jungle A stage sloped towards the middle, with platforms on either side. There is also a Barrel Cannon moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the A Button button, they can launch in whichever direction the arrow is pointing. This stage is the home stage of Donkey Kong.
SSB Hyrule Castle.png Hyrule Castle A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. This stage is the home stage of Link.
SSB Planet Zebes.png Planet Zebes A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. This stage is the home stage of Samus. Also, the challenger match against Captain Falcon takes place here, as the game features no stages from the F-Zero series.
SSB Yoshi's Island.png Yoshi's Island A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they will disappear if the player stays on the platform for a period of time. This stage is the home stage of Yoshi.
SSB Dream Land.png Dream Land A flat stage, with Whispy Woods at the center. Whispy sometimes blows air that pushes players in the direction he is facing. This stage is the home stage of Kirby. Also, the challenger match against Ness takes place here, as the game features no stages from the EarthBound series.
SSB Sector Z.png Sector Z A very large stage, set on the Great Fox. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. This stage is the home stage of Fox.
SSB Saffron City.png Saffron City A large stage that features the most gimmicks. It is the home stage of Pikachu and Jigglypuff, and the challenger match against Jigglypuff takes place on this stage. Various Pokémon emerge from the building in the middle, having effects on gameplay.
Unlockable
SSB Mushroom Kingdom.png Mushroom Kingdom A large stage, featuring some gimmicks: moving platforms, Warp Pipes, and others. It is unlocked by clearing 1P Game with all default characters and playing each stage in VS Mode.

Items[edit]

There are many items throughout the game that help fire up the battle. All items will disappear after a period of time it is unused or if it is used to a certain extent. The following is a full list of them.

Image Name Franchise Description
Containers.jpg Crate, Capsule,
Egg, and Barrel
Super Smash Bros. The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items will explode.
SSBbob-omb.jpg Bob-omb Mario When grabbed and thrown at an enemy, this item explodes, but if left alone, it will start walking around until its timer reaches zero.
SSBfireflower.jpg Fire Flower Mario The Fire Flower can be used to blast opponents at close range with fire.
SSBgreenshell.jpg Green Shell Mario The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell will disappear after being used a certain amount of times.
SSBhammer.jpg Hammer Donkey Kong A character that obtains the hammer will start automatically attacking with it (much like the original Donkey Kong arcade game), causing significant damage to opponents hit.
SSBredshell.jpg Red Shell Mario Similar to the Green Shell, but does less damage and homes in on characters.
SSBstarman.jpg Star Mario The Star makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct.
SSBbeamsword.jpg Beam Sword Super Smash Bros. This is a sword that can be used to attack opponents with greater attack power.
SSBhomerunbat.jpg Home Run Bat Super Smash Bros. This item can be very powerful; although it can't be thrown far, the player can use it to attack opponents and inflict a large amount of damage, usually an instant KO.
SSBmine.jpg Motion Sensor Bomb GoldenEye 007 When thrown, these will activate wherever they land. The first character to approach an active bomb will take damage and be sent flying.
Bumper SSB artwork.jpg Bumper Super Smash Bros. When thrown, this item remains in the same spot. If any character, including the user, touches it, they will take damage, and be pushed in a single direction.
SSBfan.jpg Fan Super Smash Bros. Because it is light, this item is good for quick attacks. But it doesn't do much damage and can't be thrown very far.
Pokeball SSB artwork.png Poké Ball Pokémon When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves.
SSBstarrod.jpg Star Rod Kirby When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star will fly out. The Star Rod has only a limited amount of large stars it can shoot.
Maxim Tomato SSB art.png Maxim Tomato Kirby This is a healing item that restores up to 100% of damage.
SSBheartcontainer.jpg Heart Container The Legend of Zelda The Heart Container fully reduces the player's damage to 0%.
SSBraygun.jpg Ray Gun Super Smash Bros. The Ray Gun can hit enemies from a distance with its long-range laser shot.

Modes[edit]

Single-player mode[edit]

1P Game[edit]

The Final Stage of Fox against Master Hand

In 1P Game, before a player starts the mode, they must select a character, difficulty level, and the number of lives. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but will have their current score cut in half. Alternatively, they can quit, which will result in a Game Over.

All stages work with the stock system and opponents and allies have one life each. There is a time limit of five minutes per match, but players can choose to disable it. If in the case the player runs out of time in a level with the exception of Bonus Stages, they will go to the Continue screen (as if they had lost all of their lives), regardless of the number of lives the player had remaining.

Stages
Stage 1 The player fights Link at Hyrule Castle.
Stage 2 The player fights a team of 18 Yoshis in Yoshi's Island. The player fights three Yoshis at a time. When one is defeated, another one will take its place, until all are defeated.
Stage 3 The player fights Fox in Sector Z.
Bonus Stage 1 Break the Targets! The player has to hit the 10 targets within a time limit of 2 minutes. Each character has a different arena for his target test. Getting KO'd in the target test causes the failure of the test, but not the loss of a life.
Stage 4 The player fights Mario and Luigi on Peach's Castle. The player also gets a randomly chosen ally.
Stage 5 The player fights Pikachu in Saffron City.
Stage 6 The player fights a Giant Donkey Kong in Congo Jungle. The player gets two randomly chosen allies.
Bonus Stage 2 Board the Platforms! The player has to land on all 10 platforms within 2 minutes. It is similar to Break the Targets!!; the player can get KO'd and fail the test, but it doesn't constitute towards the loss of a life.
Stage 7 The player fights a team of 8 Kirbys in Dream Land. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time.
Stage 8 The player fights Samus on Planet Zebes.
Stage 9 The player fights Metal Mario at Meta Crystal.
Bonus Stage 3 Race to the Finish! The player has to reach the white door at the end while avoiding three Fighting Polygons, bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life.
Stage 10 The player fights a team of 30 Fighting Polygons on the Battlefield stage. The polygons are fought three at a time.
Final Stage The player fights Master Hand. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on Final Destination.

Training mode[edit]

The player is controlling Mario while the CPU, Luigi, is set to "Walk."

Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.

There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they will make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.

Unlike later Super Smash Bros. games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time.

Bonus Practice[edit]

Yoshi playing in the Board the Platforms mode of Bonus Practice.

The final mode in single-player mode is Bonus Practice, which has two games. Both of them are bonus stages in 1P Game. Unlike other modes, if the player waits after selecting a character, the game automatically starts.

  • Board the Platforms!: Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player will be sent back to the character selection screen.
  • Break the Targets!: Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player will be brought back to the character selection screen.

Versus mode[edit]

Character select screen for a Free-for-all battle

In VS. mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter they want. They can also select the costume color for each character. The player is also able to set rules for this match; in a Time match, the player can pick the amount of time that can be played, and in a stock match, the players can pick the amount of the lives they and the computers have. Also, after playing a certain number of VS. matches, players can choose which items will appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.

The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.

Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the START Button. Teams are distinguished by costume color of each player, which is either red, green, or blue.

In Super Smash Bros., VS. mode is notably the only multi-player mode in the game.

Options[edit]

In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. Super Smash Bros. is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. Super Smash Bros. is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored. The European version has an additional option for changing the game's language to English, French or German.

Data[edit]

Fox's VS Record

The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the Super Smash Bros. series. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing A Button, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage.

The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters.

Reception[edit]

Super Smash Bros. received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.[1] GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time". Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".[1] He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described Super Smash Bros. as "the most original fighting game on the market and possibly the best multiplayer game on any system"[2]. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best Mario games of all time by ScrewAttack from GameTrailers. [3] It was given an Editors' choice award from IGN. [4]

Reviews
Release Reviewer, Publication Score Comment
N64 Peer Schneider, IGN 8.5/10 "I've been playing Smash Bros. since its Japanese release -- and I still love the game. But I have to admit that I spent most of the time playing the multiplayer modes. It's not that the one-player mode is bad -- HAL tried to add a bit of variety by offering bonus stages and team fights, but the order of your opponents never changes and you'll find yourself playing just to get the hidden stuff. But plug in a few more controllers and the game comes to life. The character balance may seem a bit unfair at first (watch out for Kirby and Pikachu), but every fighter has his weaknesses and can be defeated. Well, Jigglypuff is a different story... What a strange character. I sincerely hope Nintendo creates a sequel to this game on its next game console and includes not only the characters from the main game franchises, but also secondary and lesser known ones (Ganondorf, Wario, Toad, Meowth, Pit from Kid Icarus, Banjo-Kazooie -- the list is endless). As it stands, Smash Bros. is an excellent choice for gamers looking for a worthy multiplayer smash 'em-up. Players looking for a Tekken-killer on N64 will have to wait a bit longer."
N64 Jeff Gerstmann, GameSpot 7.5/10 "The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase."
Aggregators
Compiler Platform / Score
Metacritic 79
GameRankings 78.81%

Sales[edit]

Super Smash Bros. was commercially successful, and quickly became a Player's Choice title. Super Smash Bros. is the fifth best selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan, 2.93 million have been sold in North America, and 650,000 have been sold elsewhere, as of December 31, 2009. [5]

Development[edit]

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[6]

Bonuses[edit]

Main article: List of Super Smash Bros. special bonuses

Super Smash Bros. features many special bonuses the player can receive after completing a certain type of task. Note that unlike Super Smash Bros. Melee, these bonuses cannot be gained in multiplayer matches, only in single-player mode. Bonuses are not required to achieve, but are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. pre-release and unused content

Bowser, Mewtwo, and King Dedede were once planned as playable characters.[7]

Glitches[edit]

Main article: List of Super Smash Bros. glitches

Black hole glitch[edit]

All 4 players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.

PK thunder freeze glitch[edit]

Only 2 players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have 2 tails, and if it reaches the edge of the screen, the game can't handle it and will freeze.

3D Glitch[edit]

The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.

Staff[edit]

Main article: List of Super Smash Bros. staff

Director[edit]

  • Masahiro Sakurai

Chief Programmer[edit]

  • Yoshiki Suzuki

Programmers[edit]

  • Kouichi Watanabe
  • Yasuyuki Nagashima
  • Yoshimi Takahashi
  • Katsuhiro Sakoda
  • Yoshiya Taniguchi

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros..

Names in other languages[edit]

Language Name Meaning
Japanese ニンテンドウオールスター!大乱闘スマッシュブラザーズ
Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu
Nintendo All-Star! Great Fray Smash Brothers
Chinese 任天堂明星大亂鬥/任天堂明星大乱斗
Rèntiāntáng Míngxīng Dàluàndòu
Nintendo Stars: Great Fray
Korean 대난투 스매시브라더스
Daenantu Seumaesi Beuradeoseu
Great Fray Smash Brothers

Trivia[edit]

  • Super Smash Bros. is the only game of the Super Smash Bros. series that received an "E" rating from the ESRB.

References[edit]

External links[edit]