Target

From the Super Smash Bros. Wiki, a Super Smash Bros. encyclopedia
Jump to navigationJump to search
Construction.svg This article requires a cleanup to meet the Super Smash Bros. Wiki's quality standards.
Please edit this page to improve it. Feel free to discuss this cleanup on the article's talk page.

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Donkey Kong in the Target Smash! mode in Super Smash Bros. Brawl

The Target is an object in the Super Smash Bros. series. It is featured in Break the Targets! in 1P Game in Super Smash Bros. and Classic in Super Smash Bros. Melee. The target also has a trophy in Super Smash Bros. Melee, which can be obtained by clearing Break the Targets! with all characters. The target's single purpose is being hit by the player. Targets can be broken with even the weakest of attacks, but are not affected by grabs or grabbing moves. Sometimes a target moves around or warps to another location, making them more difficult to hit and break. Targets are always present as a group of ten in each Break the Targets! stage.

In Super Smash Bros. Brawl, targets are colored differently depending on the difficulty level. Additionally, the size of the targets are different depending on the difficulty level, with Level 1 having the biggest targets and Level 5 having the smallest. Targets come in five different colors, each corresponding to a different level:

  • Level 1 - Blue
  • Level 2 - Green
  • Level 3 - Yellow
  • Level 4 - Orange
  • Level 5 - Red

In Super Smash Bros. for Nintendo 3DS / Wii U, there is a mode called Target Blast. In this mode, players earn points by breaking targets and objects.

Super Smash Bros. Melee trophy description[edit]

Name Image Game Description
Target SSBM Trophy Target.png Super Smash Bros.
4/99
This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.